There’s been a lot of talk about how a backdoor sneaked into a compression library, but what’s just as fascinating is how, over time, the author managed to gain trust and become one of the trusted programmers. This is an evolving situation and will be updated as more information comes to light. You can contact…
Bitcoin Dust Horizon
In this time of rising Bitcoin fees, I want to share a concept that is rarely discussed in Bitcoin circle: To give it a name I decided call this concept the “Dust Horizon”. ‘Dust Horizon’ is like a black hole, where UTXOs diminish to a point of no return, their value eclipsed by fees, thus…
A Second Splash: Re-imagining Vienna’s Controversial Fountain
In 2023, Vienna commissioned a fountain to mark 150 years since the building of an aqueduct that brought fresh water to the city. After unveiling the monument, responses both online and in person were mixed. Many found it perplexing and hard to interpret. So, let’s explore how a game artist might tackle this challenge to…
A Second Splash: VFX Breakdown
If you want to see the final result go there -> Background Information Before we start it is important to read the original story. The background explanation can be found here (in German). I made a quick summary so we can see what are the requirements. The city built 150 years ago a new aqueduct…
Badass media center for your TV
Modern TVs have turned into privacy nightmares, with their smart features collecting and sharing our data, hidden product placements, and unskippable ads. Escaping their digital panopticon becomes increasingly difficult. Fortunately, there is a simple solution to safeguard our privacy: refrain from connecting the TV to the internet and opt for a third-party media center to…
Pixel Perfection in Godot 4
Sadly for some reason Godot 4 made pixel art more challenging to achieve but nonetheless its possible to configure the engine to achieve pretty good results. Project Settings Open the project setting menu and in Display > Window In my case the resolution of my game is 640×360 Size Section Viewport Width: 640 Viewport Height:…
Using Midjourney to create beautiful pixel art
We’re moving the orange pill simulator to Godot 4.0x, which entails an extensive overhaul of old content. While it may be time-consuming, it presents an excellent opportunity to revamp older sections of the game. Time for a better welcome screen The welcome screen is one of the original game sections that we created, and it…
The Orange Pill Simulator first in-game footage
So after announcing in the previous blog article the orange pill simulator, here is a short clip showing an example of a transaction made by using the In-Game wallet. More footage will be shared in the coming months, stay tuned! Follow me on twitter Support the project by donating on Tallycoin
The Orange Pill Simulator Project
TLDR; For more than a year now, we have been working on a game to teach people how to use Bitcoin. We are seeking crowdfunding in order to add more content and to release it. (Long explanation below) Writing a description for this thing for general audiences is bloody hard. There’s nothing to relate it…
Creating our own number station code
Maybe you have heard of those mysterious radio broadcasting on shortwave frequencies sequences of number. While there was never an official explanation to what exactly those broadcast are, the most common theory is they are used by governments and intelligence agencies around the world as an one way channel to communicate with their foreign agents.…