Sadly for some reason Godot 4 made pixel art more challenging to achieve but nonetheless its possible to configure the engine to achieve pretty good results. Project Settings Open the project setting menu and in Display > Window In my case the resolution of my game is 640×360 Size Section Viewport Width: 640 Viewport Height:…
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Using Midjourney to create beautiful pixel art
We’re moving the orange pill simulator to Godot 4.0x, which entails an extensive overhaul of old content. While it may be time-consuming, it presents an excellent opportunity to revamp older sections of the game. Time for a better welcome screen The welcome screen is one of the original game sections that we created, and it…
The Orange Pill Simulator first in-game footage
So after announcing in the previous blog article the orange pill simulator, here is a short clip showing an example of a transaction made by using the In-Game wallet. More footage will be shared in the coming months, stay tuned! Follow me on twitter Support the project by donating on Tallycoin

Experiments with ASCII and ANSI art
If you are a bit geeky you probably already know what ASCII art means. In its simplest form it’s artwork created by using only characters. A very simple example could be the ubiquitous emoji :-). Usually those artwork will use specific Monospace fonts to make sure all characters are properly aligned. What is even more…