Pixel Perfection in Godot 4

Sadly for some reason Godot 4 made pixel art more challenging to achieve but nonetheless its possible to configure the engine to achieve pretty good results.

Project Settings

Open the project setting menu and in Display > Window

In my case the resolution of my game is 640×360

  • Size Section
    • Viewport Width: 640
    • Viewport Height: 360
    • Mode: Fullscreen
  • Stretch Section
    • Mode: Viewport

Then in Rendering > Textures

  • Canvas Textures
    • Default Texture Filter: Nearest


Select your fonts in the file system viewer and change those two parameters:

  • Antialiasing: None
  • Subpixel Position: Disabled

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